Wednesday, October 24, 2012

Or would "Fists of the Four Isles" be a better game?

My original idea was a really streamlined rpg that focused on a single scenario, revenging the destruction of your martial arts training temple in a fantasy setting. The conception is a blend of role playing game and scenario with just enough setting to be intriguing, all in one package.
I think the focus of a single adventure is good. It forces you to leave out extraneous stuff that may be cool, but are a distraction from your core objective. Otherwise, how am I suppose to finish a game in a month?
Now I'm thinking that adventures in Kaegara "the land of four isles" could be cool as a more general game. Something that puts the setting more center stage.
Of course, there's a lot to be said for player investment in the setting. I think setting is important, even critical, but it's only important to the degree that the players are invested in it. Too much setting alienates players and makes them disinterested. It's really important to leave room for the players to create their own part of the setting.
I think overstating the setting is a mistake. Ultimately they players are the ones playing and they're not playing the setting, they're playing their characters. Character should be center stage. Like a Shakespeare play, it should work whatever backdrop happens to be on stage.

Which is more evocative? Tao of Revenge! or Fists of the Four Isles?

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