The current topic fermenting in my brain is action. I want action to be fast, furious, and fun. In pursuit of this goal I've created a little manifesto that encapsulates my vision for a roleplaying action system. Really they are common sense things that players and GMs just do without thinking about it. But I want an action system that is built with these elements as a foundation.
Friday, November 9, 2012
My action system manifesto
It took me longer then I wanted to recover from Halloween weekend. I've been making notes about Fists of the Four Isles as they occur to me but this is the first time I've had to sit down and work.
The current topic fermenting in my brain is action. I want action to be fast, furious, and fun. In pursuit of this goal I've created a little manifesto that encapsulates my vision for a roleplaying action system. Really they are common sense things that players and GMs just do without thinking about it. But I want an action system that is built with these elements as a foundation.
The current topic fermenting in my brain is action. I want action to be fast, furious, and fun. In pursuit of this goal I've created a little manifesto that encapsulates my vision for a roleplaying action system. Really they are common sense things that players and GMs just do without thinking about it. But I want an action system that is built with these elements as a foundation.
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